Using Lobby as a 'Hub' room

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Hello!

My question is if it's possible to have the Lobby act as a sort of Hub-like room. Where players can see each other in the world and interact while looking for a room to play the actual game.
I have read that a client cannot be connected to a Lobby and a Room at the same time so is there a solution for getting this to work?

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  • JohnTube
    JohnTube ✭✭✭✭✭
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    Hi @MitchelSL,

    Thank you for choosing Photon!

    You could use a room as a 'lobby' where players wait until there are enough players or for everyone to be ready or for the game/match to start.
    Anyway, it's important to keep in mind though that the maximum number of allowed players is the main factor here as the number of messages exchanged in the room and the traffic generated is proportional to it.