Operation RaiseEvent (253) not called because client is not connected or not ready yet, client state

NoIncNoInc
edited October 2019 in BOLT Engine
Hello.

On our client we call BoltMatchmaking.JoinSession(session, connectionData); and after that we get error
Operation RaiseEvent (253) not called because client is not connected or not ready yet, client state: Joining
UnityEngine.Debug:LogError(Object)
Photon.Realtime.LoadBalancingClient:DebugReturn(DebugLevel, String) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:2042)
Photon.Realtime.LoadBalancingClient:CheckIfOpCanBeSent(Byte, ServerConnection, String) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:1978)
Photon.Realtime.LoadBalancingClient:OpRaiseEvent(Byte, Object, RaiseEventOptions, SendOptions) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:1681)
udpkit.platform.photon.realtime.PhotonClient:CallOpRaiseEvent(Int32, Byte, String)
udpkit.platform.photon.puncher.Puncher:HandlePunchInfo(Int32, String)
udpkit.platform.photon.puncher.Puncher:HandlerPhotonEvent(Byte, Int32, String)
udpkit.platform.photon.puncher.PunchAPI:HandlerPhotonEvent(Byte, Int32, String)
udpkit.platform.photon.realtime.PhotonClient:OnEvent(EventData)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) (at C:/Dev/photon-sdk-dotnet/PhotonDotnet/PeerBase.cs:640)
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands() (at C:/Dev/photon-sdk-dotnet/PhotonDotnet/EnetPeer.cs:545)
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() (at C:/Dev/photon-sdk-dotnet/PhotonDotnet/PhotonPeer.cs:1548)
ExitGames.Client.Photon.PhotonPeer:Service() (at C:/Dev/photon-sdk-dotnet/PhotonDotnet/PhotonPeer.cs:1462)
Photon.Realtime.LoadBalancingClient:Service() (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:1030)
udpkit.platform.photon.realtime.PhotonClient:Update()
udpkit.platform.photon.PhotonPoller:Update()
and after this event we can't connect to server room. In debug mode we see that after this event client don't ping server and we failed to join room after "RoomJoinTimeout" time is expired.

Can someone tell me how can i fix it?

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