Problem updating position of grabbable GameObject using Photon2 and Unity3D
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I'm trying to add Photon2 support to a simple Oculus starter scene (cubes on a table). I was able to run the Avatar synchronization code described here https://doc.photonengine.com/en-us/pun/v2/demos-and-tutorials/oculusavatarsdk on top of my basic Photon2 setup.
This is the current sequence:
It looks like the cube fights with gravity but I'm not totally sure what is going on. You can see an example in this video where there is an alternation between horizontal drag and lifting from the table: https://gofile.io/?c=A9PN41
If I disable gravity on the cube it seems working fine (although the interpolation a bit slow compared to how P1 is moving the object): https://gofile.io/?c=jM4qEE
The point is that I cannot have cubes flying around the scene
Did anybody incur in such a problem?
This is the current sequence:
- Player 1 ( P1 - the one using Quest) creates the room and joins it
-
- Player 2 (P2 - the one using Unity Player) joins the room
-
- Player 1 grabs a cube and moves it around
It looks like the cube fights with gravity but I'm not totally sure what is going on. You can see an example in this video where there is an alternation between horizontal drag and lifting from the table: https://gofile.io/?c=A9PN41
If I disable gravity on the cube it seems working fine (although the interpolation a bit slow compared to how P1 is moving the object): https://gofile.io/?c=jM4qEE
The point is that I cannot have cubes flying around the scene
Did anybody incur in such a problem?
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