Crashes in LowEnd Devices

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Hi,
I am Using Bolt pro version v1.2.9 in our project.The entire multiplayer flow works well in high end devices.
But when it comes to Low end devices it crashes only when it acts as server(who creates the room).
If the device acts as client(who joins the room) the Crash doesn't happen.
It gets crash when we are loading a scene after the players get connected.The crash report says about memory violation, I have pasted the log below,

09-03 19:34:44.541 4259 4279 E Unity :

09-03 19:34:45.311 4259 4279 E CRASH : signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 3dbe0010

09-03 19:34:45.311 4259 4279 E CRASH : *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***

09-03 19:34:45.311 4259 4279 E CRASH : Build type 'Release', Scripting Backend 'il2cpp', CPU 'armeabi-v7a'

09-03 19:34:45.311 4259 4279 E CRASH : Build fingerprint: 'samsung/j7eltexx/j7elte:6.0.1/MMB29K/J700FXXU4BRL2:user/release-keys'

09-03 19:34:45.311 4259 4279 E CRASH : Revision: '0'

09-03 19:34:45.321 3966 3966 E audit : type=1701 msg=audit(1567519485.311:410): auid=4294967295 uid=12325 gid=12325 ses=4294967295 subj=u:r:untrusted_app:s0:c512,c768 pid=4279 comm="UnityMain" reason="memory violation" sig=11

Is there something we have to do, if we are creating room,as this crash happen in the device only when we create the room and load the scene.

Thanks in advance !!!