Prevent Disconnect when Debugging
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in Photon Bolt
Hey!
My team is having a hard time effectively debugging the game with breakpoints because it automatically closes the server after a few seconds. (we're playing as the server and the room gets closed)
I tried playing with the Timeout Disconnect value in the settings, but that doesn't seem to be related.
I've seen others ask the question for Photon PUN but I haven't seen any discussion/question about that on Bolt. Are there workflow tips for that type of debugging?
Fred
My team is having a hard time effectively debugging the game with breakpoints because it automatically closes the server after a few seconds. (we're playing as the server and the room gets closed)
I tried playing with the Timeout Disconnect value in the settings, but that doesn't seem to be related.
I've seen others ask the question for Photon PUN but I haven't seen any discussion/question about that on Bolt. Are there workflow tips for that type of debugging?
Fred
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