Prevent Disconnect when Debugging

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Hey!

My team is having a hard time effectively debugging the game with breakpoints because it automatically closes the server after a few seconds. (we're playing as the server and the room gets closed)

I tried playing with the Timeout Disconnect value in the settings, but that doesn't seem to be related.

I've seen others ask the question for Photon PUN but I haven't seen any discussion/question about that on Bolt. Are there workflow tips for that type of debugging?

Fred