Photon Bolt : Multiplayer VR prefabs problems (mutliple cameras, multiple VR scripts controllers)

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Hello, I'm working on a VR multiplayer project in unity. So I decided to use Photon Bolt and Oculus. I'm having a problem.

I've got a play room hosted by a computer.

I have a prefab of a player which has a camera and all the vr scripts. I instantiate that prefab each time a player joins the room. The problem is that all the players will be situated on the las prefab created, they will controls all the players and can't see each others.

I first wanted to enable/disable the Oculus player camera but Oculus don't le me do this.

So I'm looking for another solution to avoid multiple cameras and multiple Oculus VR scripts.

Is it possible to link a fake prefab of a player (with just the textures) to the good player prefab. The objective is that in each player scene, they'll be only one player prefab and some others fake players prefabs that are controlled by the other players ? I hope it's understandable.

Thanks for reading, any help appreciated.

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