Async load with a Loading Screen scene

Hi there,

I have a game implemented where when it is to load a stage it first load a LoadScreen scene to show an image or anim while load async the stage.

I am bit confused on how to use BoltNetwork.LoadScene in this, as this is a call made by the server only.

Can I use BoltNetwork.LoadScene(LoadScreen) and then inside the LoadScreen script, use the Unity load system ("SceneManager.LoadSceneAsync") to load the stage on each player ? Or should I wait all players finish to Load the LoadScreen scene and then have the server call BoltNetwork.LoadScene for the stage?

How do you guys suggest to approach this?

Thank you

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