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[PUN2] Best Region: investigation and improvements

JohnTube
2019-08-28 11:43:21

Hi,

We have been getting various reports about clients (Unity Editor or build) unexpectedly not connecting to the same region when "Best Region" is used. By "unexpectedly", I meant clients in the same geographical area, connected to the same network or even running on the same machine.

We started addressing this issue on documentation, see "Best Region Considerations".

However, we think that this is not enough and we want to improve the heuristics we use to determine the "Best Region".
But in order to do this, we need your help. We need you to provide us with some logging entries which will help us investigate and decide what to do next.

To know which region you are connected to, one way is to log it in OnConnectedToMaster callback, something like this:

        public void OnConnectedToMaster ()  
	{  
              Debug.LogFormat("PUN2 client connected to region: {0}", PhotonNetwork.CloudRegion);  
	}

First of all, you need to update to latest PUN2.

Logging instructions:

The region pinging results can be logged very easily:

In the PhotonServerSettings, set the "PUN Logging" level to Informational at least.
For the editor, you can force the "Best Region" pinging. Use the "Reset" button in the PhotonServerSettings to clear the "Best Region Preference".
Via code, you can also clear the setting:
PhotonNetwork.PhotonServerSettings.ResetBestRegionCodeInPreferences();

Log entries needed:

Two log entries are of interest:

"PUN got region list. [...]" and "Region Pinging Result [...]" which contains multiple lines.
We need those from the clients that have different opinions of which region to choose.
You can copy them directly from Unity Editor Console window or from Editor log or build log file (log files).

When you manage to reproduce the issue of two PUN2 clients, geographically located next to each other or connected to the same network or running on the same machine but were connected to different regions using "Best Region" (default), get the logs mentioned above using the instructions explained above as well.
You can copy those and send them to us via [email protected], preferably use the same subject as this discussion: "[PUN2] Best Region: investigation and improvements". Do not forget to send us PUN2 version, Unity version and other details about the report that you could consider useful (if clients are connected to the same network, Unity Editor or build, which device, which OS, running on the same machine or not, etc.).

We appreciate your efforts and all your help.
Thank you for your time and understanding.

NOTE: PUN Classic is in maintenance or feature freeze mode. So we will focus on PUN2 only.

--

UPDATE / EDIT: We now have a new feature: "Development Region".

Comments

Jebel
2020-02-17 07:03:48

Unfortunately, I have the problem. I have the same code and running the same machine, but the Clients connect to different regions. Unity Editor connect to "asia" but the Mac Build Client connect to "rue".
My env:
Mac OS 10.13.6
Unity Editor: 2019.3
Photon PUN: v2.16

Unity Editor Log:
PUN got region list. Going to ping minimum regions, based on this previous result summary: asia;134;asia,au,cae,eu,in,jp,kr,ru,rue,sa,us,usw,za
Region Pinging Result: asia[92.38.183.13:5055]: 129ms
Previous summary: asia;134;asia,au,cae,eu,in,jp,kr,ru,rue,sa,us,usw,za

Unity Editor Running Image
Mac Build Client Running Image

Jebel
2020-02-17 07:33:44

I'm new to Photon and follow up the office tutorial "PUN Basics Tutorial". I can't join the same room with the Unity Editor and Mac Build Client as the problem. How could i deal with the problem? Wait for your help. Thank you!

JohnTube
2020-02-17 11:10:47

Hi @Jebel,

Thank you for choosing Photon and for your report!

We would like to get the logs (ping summary) from the macOS build also to know the results of pinging each region and why it led to "rue".

Otherwise the solution in this case is to reset best region preference from PhotonServerSettings OR just force an explicit unique fixed region at least for development purposes, also from PhotonServerSettings.

May we know where are you located exactly?

Jebel
2020-02-17 15:29:53

Hi @JohnTube,
Thank you for your response.
I have tested again and got log as below:
macOS build:
PUN got region list. Going to ping minimum regions, based on this previous result summary: rue;110;asia,au,cae,eu,in,jp,kr,ru,rue,sa,us,usw,za
Region Pinging Result: rue[92.38.191.5:5055]: 103ms
Previous summary: rue;110;asia,au,cae,eu,in,jp,kr,ru,rue,sa,us,usw,za

Unity Editor:
PUN got region list. Going to ping minimum regions, based on this previous result summary: asia;128;asia,au,cae,eu,in,jp,kr,ru,rue,sa,us,usw,za
Region Pinging Result: asia[92.38.183.13:5055]: 105ms
Previous summary: asia;128;asia,au,cae,eu,in,jp,kr,ru,rue,sa,us,usw,za

My IP: 125.73.202.255
My Location: Guangxi, China

Jebel
2020-02-19 03:07:55

I have tested another case. I builded my project to an apk file and installed to my two android mobile phone. They are connected to the same wifi, but one is connected to region "asia" and the other one is connected to region "rue".

JohnTube
2020-02-19 09:58:55

Hi @Jebel,

Thank you for your report!
We will look into it.

Of course it always help if you keep sending us pinging summary results from the logs, for instance from the two Android devices you mentioned in the last post.

You could set a fixed region now for development purposes.

JohnTube
2020-02-19 10:17:44

Hey @Jebel,

If it's not asking too much :)

My colleague @Tobias asked for this:

First reset best region selection (either from Unity Editor or using code: ServerSettings.ResetBestRegionCodeInPreferences()).
Then set logging level to INFO.
When you connect you will get the result of the 5 ping time per region and not just the average per region.
We need those pings for all the regions and especially "asia" and "rue" here.

It might be that your location is at the center of two regions.
So since you are close to two regions, clients might choose one or the other.
In production you could contact us to give you access to China region.

Thank you!

Jebel
2020-02-20 06:59:25

Hi @JohnTube,
That's all right. I have tested and got the logs as below by ten testing. It's almost connect to different regions. :D

ns.exitgames.com resolved to these addresses: 137.116.144.239 (InterNetwork)

1------
Region Pinging Result: rue[92.38.191.5:5055]: 110ms
eu: 361 (800, 800, 349, 374, 800)
us: 242 (251, 243, 243, 242, 242)
usw: 198 (204, 200, 198, 198, 800)
cae: 288 (289, 281, 300, 290, 281)
asia: 126 (800, 127, 127, 126, 126)
jp: 137 (135, 135, 138, 140, 800)
au: 266 (271, 267, 268, 800, 265)
sa: 368 (376, 368, 370, 368, 368)
in: 348 (352, 800, 348, 348, 800)
ru: 322 (800, 319, 800, 325, 800)
rue: 110 (117, 800, 800, 800, 110)
kr: 164 (172, 164, 165, 800, 800)
za: 536 (800, 536, 536, 536, 800)

2------
Region Pinging Result: asia[92.38.183.13:5055]: 103ms
eu: 271 (278, 271, 272, 800, 272)
us: 245 (249, 245, 245, 245, 245)
usw: 195 (203, 195, 195, 195, 195)
cae: 290 (298, 290, 290, 291, 291)
asia: 103 (112, 103, 103, 103, 104)
jp: 132 (138, 132, 132, 800, 132)
au: 267 (274, 801, 267, 268, 268)
sa: 396 (401, 397, 396, 800, 396)
in: 334 (341, 334, 800, 334, 334)
ru: 395 (800, 800, 800, 392, 399)
rue: 110 (119, 110, 111, 800, 110)
kr: 189 (190, 189, 189, 189, 800)
za: 438 (444, 438, 438, 438, 438)

3------
Region Pinging Result: rue[92.38.191.5:5055]: 111ms
eu: 273 (279, 275, 800, 273, 273)
us: 244 (252, 245, 245, 245, 244)
usw: 193 (197, 193, 193, 196, 193)
cae: 292 (299, 293, 293, 291, 291)
asia: 129 (136, 129, 129, 129, 130)
jp: 137 (150, 135, 134, 143, 800)
au: 267 (273, 268, 266, 267, 267)
sa: 383 (392, 382, 385, 384, 383)
in: 415 (800, 800, 800, 415, 800)
ru: 328 (334, 328, 334, 326, 326)
rue: 111 (119, 111, 800, 111, 800)
kr: 169 (800, 169, 800, 169, 169)
za: 440 (447, 442, 439, 440, 440)

4------
ns.exitgames.com resolved to these addresses: 137.116.144.239 (InterNetwork)
Region Pinging Result: rue[92.38.191.5:5055]: 104ms
eu: 270 (275, 268, 276, 270, 269)
us: 242 (249, 243, 242, 242, 800)
usw: 196 (800, 196, 196, 800, 196)
cae: 287 (800, 288, 800, 287, 800)
asia: 4000 (137, 800, 800, 800, 800)
jp: 149 (156, 149, 149, 149, 149)
au: 265 (268, 265, 800, 265, 265)
sa: 382 (390, 382, 382, 382, 382)
in: 413 (349, 800, 800, 800, 413)
ru: 332 (800, 800, 332, 800, 800)
rue: 104 (113, 104, 104, 800, 800)
kr: 173 (800, 173, 800, 800, 174)
za: 431 (435, 431, 432, 431, 432)

5------
ns.exitgames.com resolved to these addresses: 137.116.144.239 (InterNetwork)
Region Pinging Result: asia[92.38.183.13:5055]: 98ms
eu: 274 (279, 274, 274, 800, 800)
us: 250 (800, 250, 250, 252, 250)
usw: 196 (201, 800, 800, 196, 800)
cae: 281 (288, 800, 281, 281, 800)
asia: 98 (107, 98, 800, 99, 98)
jp: 130 (139, 130, 131, 131, 131)
au: 265 (275, 267, 265, 266, 265)
sa: 405 (413, 404, 405, 404, 407)
in: 387 (800, 338, 800, 800, 436)
ru: 333 (341, 333, 333, 333, 800)
rue: 111 (118, 111, 800, 113, 110)
kr: 174 (181, 175, 800, 173, 174)
za: 430 (439, 431, 430, 430, 431)

6------
ns.exitgames.com resolved to these addresses: 137.116.144.239 (InterNetwork)
Region Pinging Result: us[92.223.82.17:5055]: 242ms
eu: 343 (277, 800, 800, 800, 343)
us: 242 (252, 800, 243, 242, 243)
usw: 190 (800, 191, 192, 190, 190)
cae: 289 (292, 800, 290, 800, 289)
asia: 97 (800, 97, 97, 97, 97)
jp: 146 (153, 146, 146, 146, 800)
au: 268 (276, 800, 268, 268, 268)
sa: 561 (537, 530, 530, 800, 623)
in: 348 (355, 348, 349, 800, 800)
ru: 376 (381, 377, 376, 800, 376)
rue: 110 (115, 110, 110, 800, 800)
kr: 164 (171, 164, 164, 164, 164)
za: 446 (455, 447, 446, 446, 446)

7------
Region Pinging Result: asia[92.38.183.13:5055]: 101ms
eu: 282 (299, 281, 800, 800, 284)
us: 251 (258, 800, 251, 251, 251)
usw: 190 (800, 800, 800, 190, 800)
cae: 287 (292, 287, 287, 287, 288)
asia: 101 (111, 800, 101, 101, 800)
jp: 150 (156, 150, 800, 150, 150)
au: 267 (800, 267, 268, 267, 267)
sa: 519 (525, 800, 800, 800, 519)
in: 350 (357, 800, 349, 800, 351)
ru: 377 (800, 800, 377, 377, 377)
rue: 111 (115, 800, 111, 800, 111)
kr: 164 (171, 165, 165, 164, 164)
za: 433 (440, 433, 433, 433, 433)

8------
Region Pinging Result: asia[92.38.183.13:5055]: 108ms
eu: 282 (290, 282, 284, 282, 800)
us: 231 (237, 231, 231, 232, 800)
usw: 197 (800, 197, 197, 197, 197)
cae: 289 (296, 289, 289, 289, 289)
asia: 108 (105, 102, 103, 102, 127)
jp: 142 (150, 142, 143, 143, 143)
au: 284 (273, 800, 267, 267, 318)
sa: 385 (800, 384, 386, 800, 386)
in: 377 (800, 336, 800, 800, 418)
ru: 384 (389, 800, 800, 382, 387)
rue: 110 (114, 110, 110, 110, 110)
kr: 186 (191, 186, 187, 800, 800)
za: 436 (800, 437, 435, 436, 800)

9------
Region Pinging Result: us[92.223.82.17:5055]: 242ms
eu: 275 (282, 274, 274, 274, 279)
us: 242 (241, 256, 249, 231, 233)
usw: 197 (204, 197, 197, 800, 800)
cae: 288 (800, 800, 288, 288, 288)
asia: 238 (249, 240, 240, 800, 236)
jp: 145 (154, 145, 147, 145, 145)
au: 266 (800, 266, 268, 266, 265)
sa: 570 (800, 800, 528, 800, 613)
in: 342 (800, 800, 800, 800, 342)
ru: 367 (374, 367, 368, 368, 800)
rue: 110 (115, 110, 110, 800, 800)
kr: 278 (800, 280, 280, 277, 277)
za: 431 (436, 431, 431, 432, 431)

10------
Region Pinging Result: rue[92.38.191.5:5055]: 110ms
eu: 276 (280, 275, 275, 277, 278)
us: 233 (239, 233, 233, 800, 800)
usw: 189 (197, 800, 189, 189, 189)
cae: 299 (292, 306, 297, 286, 307)
asia: 185 (196, 185, 800, 186, 800)
jp: 129 (800, 129, 800, 129, 130)
au: 267 (274, 267, 800, 800, 267)
sa: 384 (392, 385, 384, 384, 385)
in: 336 (344, 800, 800, 336, 800)
ru: 369 (372, 800, 371, 369, 368)
rue: 110 (800, 110, 111, 110, 800)
kr: 236 (800, 231, 800, 239, 240)
za: 437 (440, 437, 437, 437, 437)

JohnTube
2020-02-20 10:34:47

Hi @Jebel,

Thanks a lot, this is very useful!

Tobias
2020-02-20 10:53:46

Thanks for the effort you put into this.
Result number 6 and 9 are totally puzzling. No idea how "us" gets selected with comparably worse ping.

Aside from that, we see a lot of 800(ms) results, which are lost. This is to be expected from your location.

Are you planning to launch the game in China Mainland? If so, you need to fix the region to CN and use a different Name Server.
See "Using The Chinese Mainland Region".

Tobias
2020-02-20 10:55:53

Are those results all from 2019.3 Editor? Or a build? If a build: IL2CPP or Mono?
Which exact version of Unity 2019.3 do you use?

Jebel
2020-02-21 07:19:09

@ Tobias,yes. The all logs are from 2019.3 Editor. but the build apk also connectes to one of asia and rue. I got logs from the unity editor for convenience .

Tobias
2020-02-21 08:32:45

Which exact version of Unity 2019.3 do you use?

Jebel
2020-02-22 03:54:08

Unity 2019.3.1f1

jeanfabre
2020-02-25 09:43:57

Hi,

I am on the same setup ( mac, 2019.3.1f1) and I can't reproduce.

Can you try with the little change, it implemented a delay for the connection. Can you tell us if that helps?

https://dropbox.com/s/s0tx9ousm6c0zhd/Pun2DelayedConnectionToMaster.unitypackage?dl=1

Thanks,

Jean

Jebel
2020-04-06 05:27:12

Hey, Sorry for late response. I was busy with other things recently and come back now:). I have tested again on three android devices and Unity Editor with no any code change. They are work no any problem and they are stable connect to 'asia' region with low latency. Great Job!!! I will purchase your Photon Unity Networking 2 - PLUS Version for my network games. Thank you for your awesome product and kingly support.

jeanfabre
2020-04-06 06:12:19

Hi,

Cool, I am glad it works. Make sure you leave a review, we always appreciate your feedback.

Bye,

Jean

JohnTube
2020-04-06 09:11:06

hey everyone,

I want to announce that we now have a new feature: "Development Region".

Idodi
2020-11-15 16:46:34

This still happens to us in the middle east getting US as the best region. Funnily enough at the beginning the latency shows up as ~100 (which isn't geographically possible), but then updates to true values of ~400+. Are there any news on this issue?

Tobias
2020-11-16 11:05:30

@Idodi, we need some help, as we can't repro this case.

First reset best region selection (either from Unity Editor or using code: ServerSettings.ResetBestRegionCodeInPreferences()).
Then set logging level to INFO.
When you connect you will get the result of the 5 ping time per region and not just the average per region.
We need those pings for all the regions.

Then we can have a look and maybe understand the case.

Idodi
2020-11-18 15:57:27

Hi Tobias, thank you for the quick reply.

I'd like to elaborate on my case a little more since it can be relevant for the investigation.

We're running our game in WebGL, and I believe that the issue could be related to that. I believe the first ping to every server returns incorrect information or perhaps this could be a Web Browserthrottling issue?

This seems to happen only in some regions which should explain why we get a "bad" region sometimes! it's when the first ping is high enough to create an average ping that is incorrect.

I'm adding a screenshot of the network traffic in Chrome

https://ibb.co/WtTqMYX

Tobias
2020-11-18 16:27:53

The first ping result should get discarded. The average should not be affected by it.
So .. I still would like to check the logs with full results, if anyone can repro this.

Idodi
2020-11-18 17:33:49

Is there any chance it's not getting discarded? perhaps specifically in WebGL? I'm not sure if this happened to us in the Editor.

In any case, I'll try to reproduce this with the logs and keep you updated.

Tobias
2020-11-19 12:38:17

The logic should be the same in WebGL as on any other export. The platform dependent part is the actual pinging code.

Idodi
2020-11-19 14:08:45

Can you direct us to where the ping code is?

Idodi
2021-05-11 06:10:09

Was there any progress made on this issue? we're also experiencing an issue where players would sometimes connect to a region that is not even whitelisted (we whitelisted US East and Europe and users will occasionally connect to Russia).

Tobias
2021-05-19 11:42:38

@Idodi, which client are you using and which version is it? Update to the latest and report via mail, if the issue persist. Thanks.

In general: WebGL clients have to use WSS and the pinging via that connection is not really effective. It can be off quite easily and so sometimes a bad choice is made.

JD11337
2021-12-06 14:47:14

@Tobias was this issue ever resolved? Our project was working fine until a week ago, now we're almost consistently auto connecting to South Africa while it should be connecting to EU.

In the server settings it says Best Region Preference: 'az' ping:13ms after connecting, but in-game we're getting around 200 ping.

Tobias
2021-12-09 16:21:37

A few days ago, we had to redirect regions and got big DDOS attacks. Maybe the clients picked up AZ then.

The clients only store the best region code, not the IPs, so it's odd the client should keep going to AZ. Also, the ping time is odd.

Did you mail us to [email protected]? Send the AppId you are using and I will try to have a look.

To resolve this, I would point to the Region Whitelist in the Dashboard. Clients should ping all regions again, if they figure the list changed.

MikoriGames
2021-12-21 07:32:57

Ping in the Europe server is higher now. Should i do something to fix it? Thanks

Tobias
2021-12-21 13:04:39

If you set the PunLogging to "Informational", you get a summary of the logs to the console.

I can't reproduce a high ping to EU. Got 16ms (from a regular landline with powerline adapter).

TeohTC
2022-01-17 01:18:24

Hi, just curious is this thing still under investigation and development? Recently I've been experiencing some issue and received some bug report from players where they automatically connected to east Russian server while the closest region is Asia

Tobias
2022-01-24 16:50:11

It's not always geographically the closest. VPNs may skew the results. In WebGL, pings have a high fluctuation in either case and results may vary.

We can still have a look into this. To do anything but repeat myself, I would require some info-level logs with the ping results and the location of the player.

TeohTC
2022-01-25 08:23:47

Tobias 2022-01-24T16:50:11+00:00

It's not always geographically the closest. VPNs may skew the results. In WebGL, pings have a high fluctuation in either case and results may vary.

We can still have a look into this. To do anything but repeat myself, I would require some info-level logs with the ping results and the location of the player.

Hi, I run the test twice and got some info-levels logs for you. I'm living in Malaysia which geographically closer to the Asia server that hosted in Singapore, but it seem like the RUE server always return with the lowest ping

Run 1:

2022/01/25 16:17:42.038 9455 9602 Info Unity Region Pinging Result: rue[172.65.199.201:5055]: 13ms

2022/01/25 16:17:42.038 9455 9602 Info Unity eu: 183 (190, 183, 184, 183, 184)

2022/01/25 16:17:42.038 9455 9602 Info Unity us: 241 (261, 242, 243, 241, 241)

2022/01/25 16:17:42.038 9455 9602 Info Unity usw: 186 (199, 186, 186, 186, 189)

2022/01/25 16:17:42.038 9455 9602 Info Unity cae: 239 (255, 239, 240, 239, 239)

2022/01/25 16:17:42.038 9455 9602 Info Unity asia: 14 (30, 13, 14, 13, 16)

2022/01/25 16:17:42.038 9455 9602 Info Unity jp: 93 (101, 90, 93, 91, 99)

2022/01/25 16:17:42.038 9455 9602 Info Unity au: 99 (104, 98, 97, 104, 97)

2022/01/25 16:17:42.038 9455 9602 Info Unity sa: 358 (346, 342, 358, 342, 393)

2022/01/25 16:17:42.038 9455 9602 Info Unity in: 45 (48, 45, 44, 47, 46)

2022/01/25 16:17:42.038 9455 9602 Info Unity ru: 352 (346, 357, 368, 339, 344)

2022/01/25 16:17:42.038 9455 9602 Info Unity rue: 13 (18, 14, 13, 13, 13)

2022/01/25 16:17:42.038 9455 9602 Info Unity kr: 79 (84, 79, 79, 79, 79)

2022/01/25 16:17:42.038 9455 9602 Info Unity za: 307 (309, 307, 307, 308, 307)

2022/01/25 16:17:42.038 9455 9602 Info Unity tr: 282 (276, 289, 289, 275, 278)

Run 2:

2022/01/25 16:21:26.831 10985 11138 Info Unity Region Pinging Result: rue[172.65.199.201:5055]: 14ms

2022/01/25 16:21:26.831 10985 11138 Info Unity eu: 186 (191, 186, 185, 187, 187)

2022/01/25 16:21:26.831 10985 11138 Info Unity us: 238 (244, 237, 242, 237, 239)

2022/01/25 16:21:26.831 10985 11138 Info Unity usw: 187 (195, 188, 187, 187, 188)

2022/01/25 16:21:26.831 10985 11138 Info Unity cae: 239 (245, 240, 240, 239, 239)

2022/01/25 16:21:26.831 10985 11138 Info Unity asia: 16 (18, 18, 14, 15, 17)

2022/01/25 16:21:26.831 10985 11138 Info Unity jp: 124 (98, 97, 207, 99, 95)

2022/01/25 16:21:26.831 10985 11138 Info Unity au: 97 (103, 97, 97, 95, 99)

2022/01/25 16:21:26.831 10985 11138 Info Unity sa: 344 (351, 344, 345, 346, 343)

2022/01/25 16:21:26.831 10985 11138 Info Unity in: 79 (79, 79, 77, 79, 84)

2022/01/25 16:21:26.831 10985 11138 Info Unity ru: 333 (337, 340, 329, 336, 329)

2022/01/25 16:21:26.831 10985 11138 Info Unity rue: 14 (15, 13, 19, 13, 13)

2022/01/25 16:21:26.831 10985 11138 Info Unity kr: 80 (79, 79, 76, 79, 86)

2022/01/25 16:21:26.831 10985 11138 Info Unity za: 309 (311, 310, 307, 314, 307)

2022/01/25 16:21:26.831 10985 11138 Info Unity tr: 312 (301, 317, 297, 318, 316)

Tobias
2022-01-25 13:56:30

Those lists are very clear, even if the result is surprising: Your ping to RUE is awesome and hard to beat.

What happens when you check the ping in-game using GetPing()?

TeohTC
2022-01-25 14:07:40

Tobias 2022-01-25T13:56:30+00:00

Those lists are very clear, even if the result is surprising: Your ping to RUE is awesome and hard to beat.

What happens when you check the ping in-game using GetPing()?

quite bad actually, around 300+- ping, but the ping is fine when I still in master server and then it go to 300+- when in the game server

Tobias
2022-01-25 14:25:26

Please mail us. Include the post (copy paste please) and add your appid.

Will discuss with my colleagues if anyone has an idea how this could happen.

TeohTC
2022-01-26 05:36:44

Tobias 2022-01-25T14:25:26+00:00

Please mail us. Include the post (copy paste please) and add your appid.

Will discuss with my colleagues if anyone has an idea how this could happen.

ok done

Tobias
2022-01-27 15:00:23

It turns out we recently had to use a Master Server from Singapore for the RUE region. Meaning: Your ping for the Master Server was to a Singapore server but this was handling servers in Russia (which gave you the bad ping in the end).

This is resolved from our end and you don't have to update anything.

Clients will detect that their ping to RUE is no much worse than earlier and should re-ping all regions, this time ending up in Asia (with overwhelming accuracy).

FFL_AWITTE
2022-05-25 18:14:39

Is there even a way to have PUN get what it thinks is best region without having to connect to the master server? This seems like a missing feature.

ihor
2022-06-07 01:03:38

----------------------------------------------------------------MacOS------------------------------------------------------------

PUN got region list: rue;110;asia,au,cae,eu,in,jp,kr,ru,rue,sa,us,usw,za

Region Ping : rue[92.38.191.5:5055]: 103ms

Previous summary: rue;110;asia,au,cae,eu,in,jp,kr,ru,rue,sa,us,usw,za

Unity Editor:

PUN got region list. Going to ping minimum regions, based on this previous result summary: asia;128;asia,au,cae,eu,in,jp,kr,ru,rue,sa,us,usw,za

Region Pinging Result: asia[92.38.183.13:5055]: 105ms

Previous summary: asia;128;asia,au,cae,eu,in,jp,kr,ru,rue,sa,us,usw,za

My IP: 125.73.202.255

My Location: Guangxi, China

Tobias
2022-06-08 14:34:02

Thanks for the logs. In both cases, the clients already knew a best region and only pinged that one. It wasn't (much) worse than earlier, so the clients kept using these regions.

You can set a Development Region to avoid most region issues during development time or you could set a fixed region.

To get more info about what results each region gets you, it makes sense to delete the current "best region", which is stored in the player preferences (PhotonNetwork.BestRegionSummaryInPreferences = null). Then, we get ping results for all regions.

Setting a Region Whitelist will also make clients re-ping all (then) available regions (it invalidates existing stored results)...

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