Does Photon consider platform on which game is being played for matchmaking?
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JoinRoom(byRoomName) is not working all the properties and roomoptions are same still return no match found why?
public void OnPlayButton() { loadingText.enabled = true; playButton.GetComponent<Animator>().enabled = false; PhotonNetwork.JoinRandomRoom(); // print("sdf"); } public void Onclick_JoinRoom() { RoomOptions ro = new RoomOptions(); ro.MaxPlayers = 4; //PhotonNetwork.JoinOrCreateRoom(JoinRoomInput.text, ro, TypedLobby.Default); PhotonNetwork.JoinRoom(JoinRoomInput.text); } public void Onclick_CreateRoom() { PhotonNetwork.CreateRoom(CreateRoomInput.text, new RoomOptions { MaxPlayers = 4 }, TypedLobby.Default); } public override void OnJoinRandomFailed(short returnCode, string message) { base.OnJoinRandomFailed(returnCode, message); PhotonNetwork.CreateRoom(null, new RoomOptions { MaxPlayers = 4 },TypedLobby.Default); //PhotonNetwork.CreateRoom("Room_1", new RoomOptions { MaxPlayers = 4 }, null); }
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Best Answer
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SOLVED : it was a region problemSaadAli2019 said:JoinRoom(byRoomName) is not working all the properties and roomoptions are same still return no match found why?
public void OnPlayButton() { loadingText.enabled = true; playButton.GetComponent<Animator>().enabled = false; PhotonNetwork.JoinRandomRoom(); // print("sdf"); } public void Onclick_JoinRoom() { RoomOptions ro = new RoomOptions(); ro.MaxPlayers = 4; //PhotonNetwork.JoinOrCreateRoom(JoinRoomInput.text, ro, TypedLobby.Default); PhotonNetwork.JoinRoom(JoinRoomInput.text); } public void Onclick_CreateRoom() { PhotonNetwork.CreateRoom(CreateRoomInput.text, new RoomOptions { MaxPlayers = 4 }, TypedLobby.Default); } public override void OnJoinRandomFailed(short returnCode, string message) { base.OnJoinRandomFailed(returnCode, message); PhotonNetwork.CreateRoom(null, new RoomOptions { MaxPlayers = 4 },TypedLobby.Default); //PhotonNetwork.CreateRoom("Room_1", new RoomOptions { MaxPlayers = 4 }, null); }
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Answers
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SOLVED : it was a region problemSaadAli2019 said:JoinRoom(byRoomName) is not working all the properties and roomoptions are same still return no match found why?
public void OnPlayButton() { loadingText.enabled = true; playButton.GetComponent<Animator>().enabled = false; PhotonNetwork.JoinRandomRoom(); // print("sdf"); } public void Onclick_JoinRoom() { RoomOptions ro = new RoomOptions(); ro.MaxPlayers = 4; //PhotonNetwork.JoinOrCreateRoom(JoinRoomInput.text, ro, TypedLobby.Default); PhotonNetwork.JoinRoom(JoinRoomInput.text); } public void Onclick_CreateRoom() { PhotonNetwork.CreateRoom(CreateRoomInput.text, new RoomOptions { MaxPlayers = 4 }, TypedLobby.Default); } public override void OnJoinRandomFailed(short returnCode, string message) { base.OnJoinRandomFailed(returnCode, message); PhotonNetwork.CreateRoom(null, new RoomOptions { MaxPlayers = 4 },TypedLobby.Default); //PhotonNetwork.CreateRoom("Room_1", new RoomOptions { MaxPlayers = 4 }, null); }
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