Editor and Webplayer crash upon calling Disconnect?
edited March 2012 in Photon Unity Networking (PUN)
Upon upgrading to 1.9 our game now crashes when disconnecting from a room. I have tried reverting back to 1.8 but I'm not sure if the downgrade went smooth. Everything works great except for the crash.
Can't reproduce the issue.
Which Unity are you using? When do you call PhotonNetwork.Disconnect() (in which situation/state)?0
I'm using 3.5.0f5. I'm calling disconnect while in the room with a GUI button. Nothing fancy, just PhotonNetwork.Disconnect().0
It seems as though changing the warning that comes when installing 1.9 ->
Assets/Photon Unity Networking/Editor/PhotonNetwork/PhotonViewInspector.cs(85,49): warning CS0618: `UnityEditor.EditorUtility.GetPrefabParent(UnityEngine.Object)' is obsolete: `Use PrefabUtility.GetPrefabParent'making the change from "EditorUtility" to "PrefabUtility" is when these crashes started happening. Perhaps I was doing it wrong but all is well now0
Just to be sure I understood right:
You fixed the code according to the warning and when you used PrefabUtility.GetPrefabParent instead of UnityEditor.EditorUtility.GetPrefabParent, Unity started to crash?
Then you should probably file a bug with Unity, so they know.
Sooner or later everyone might fall into this trap.0