Editor and Webplayer crash upon calling Disconnect?
Upon upgrading to 1.9 our game now crashes when disconnecting from a room. I have tried reverting back to 1.8 but I'm not sure if the downgrade went smooth. Everything works great except for the crash.
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Which Unity are you using? When do you call PhotonNetwork.Disconnect() (in which situation/state)?
You fixed the code according to the warning and when you used PrefabUtility.GetPrefabParent instead of UnityEditor.EditorUtility.GetPrefabParent, Unity started to crash?
Then you should probably file a bug with Unity, so they know.
Sooner or later everyone might fall into this trap.