Unexpected Raise reception on PUN 2

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Hello

I changed from PUN Classic to PUN2.
Then, every time an object on another terminal with PhotonView & PhotonTransformView moves, a Raise reception event is generated.
EventData.Code that occurs is "201" "206".

Display of console when OnChangePosition () is executed on another terminal.→
Riase Receive:2
default:201
Riase Receive:2
default:201
Riase Receive:2
default:206

Is this Raise reception a specification or is my setting incorrect?
Thank you for reading!
 
using UnityEngine;
using Photon.Pun;
using Photon.Realtime;

public class PUN2_Test : MonoBehaviourPunCallbacks
{

    //MyObject
    private GameObject myObje = null;

    void Start()
    {
        PhotonNetwork.ConnectUsingSettings();
    }
     
    public override void OnConnectedToMaster()
    {
        PhotonNetwork.JoinOrCreateRoom("room", new RoomOptions(), TypedLobby.Default);
    }

    public override void OnJoinedRoom()
    {
      myObje=  PhotonNetwork.Instantiate("GamePlayer", new Vector3(0,0,0), Quaternion.identity);
    }


    //Button Event
    public void OnChangePosition()
    {
        var v = new Vector3(Random.Range(-10f, 10f), Random.Range(-3f, 3f));
        myObje.transform.position = v;
    }

  

public class MyRaise : MonoBehaviour { private enum EEvent : byte { event1 = 1 } private void OnEnable() { PhotonNetwork.NetworkingClient.EventReceived += OnEvent; } private void OnDisable() { PhotonNetwork.NetworkingClient.EventReceived -= OnEvent; } //Send.Button Event public void StartRaise() { RaiseEventOptions raiseEventOptions = new RaiseEventOptions { Receivers = ReceiverGroup.All }; SendOptions sendOptions = new SendOptions { Reliability = true }; PhotonNetwork.RaiseEvent((byte)EEvent.event1, "hogehoge", raiseEventOptions, sendOptions); } //Receive public void OnEvent(EventData photonEvent) { Debug.Log("Raise Receive:"+ photonEvent.Sender.ToString()); switch ((EEvent)photonEvent.Code) { case EEvent.event1: Debug.Log("event1 Receive:"+(string)photonEvent.CustomData); break; default: Debug.Log("default:" + photonEvent.Code); break; } } }

Unity 2019.1.12f1
PUN2 version 2.13

Best Answer

Answers

  • hirakata
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    Thank you!
    solved!