Photon voice 2 (unity) microphone record.

The microphone is triggered but does not record sound.

[Photon.PhotonVoiceNetwork] OnVoiceStateChanged from ConnectedToNameServer to DisconnectingFromNameServer
[Photon.PhotonVoiceNetwork] OnVoiceStateChanged from DisconnectingFromNameServer to ConnectingToMasterserver
[Photon.PhotonVoiceNetwork] OnVoiceStateChanged from ConnectingToMasterserver to Authenticating
[Photon.PhotonVoiceNetwork] OnVoiceStateChanged from Authenticating to ConnectedToMaster
[Photon.PhotonVoiceNetwork] PUN joined room, now joining Voice room
[Photon.PhotonVoiceNetwork] OnVoiceStateChanged from ConnectedToMaster to Joining
[Photon.PhotonVoiceNetwork] OnVoiceStateChanged from Joining to DisconnectingFromMasterServer
[Photon.PhotonVoiceNetwork] OnVoiceStateChanged from DisconnectingFromMasterServer to ConnectingToGameserver
micActivation.ConstantSpeak: Headset Microphone (2- Rift S)
[Photon.PhotonVoiceNetwork] OnVoiceStateChanged from ConnectingToGameserver to Authenticating
[Photon.PhotonVoiceNetwork] OnVoiceStateChanged from Authenticating to Joining
[Photon.PhotonVoiceNetwork] OnVoiceStateChanged from Joining to Joined
[Photon.PhotonVoiceNetwork] OnRemoteVoiceInfo channel 0 player 1 voice #1 userData 1001
[Photon.PhotonVoiceNetwork] Speaker linked with remote voice 1/1

Recorder settings: http://prntscr.com/on1uep
Player settings : http://prntscr.com/on1vol

Comments

  • Hi @TrueLearn,

    Thank you for choosing Photon!

    The logs show that everything works as expected.
    The logs are from the second player who should be able to hear the first player.

    What is the expected behaviour? what's the current/actual behaviour?
    What Photon Voice version are you using?
    What Unity version are you using?
    How can we reproduce this? what are the minimal repro steps?
    Does this happen with the demo scenes provided in the package?
    Does this happen on Oculus Rift S only?
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