Problem With Instantiated Scene GameObject
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Bocent
✭
in Photon Bolt
Hi, I have a problem when instantiating GameObject from server to all the clients.
First the server will create the room and load the game scene. after scene loaded, a Item instantiated for all clients. The state from Item (ItemState) show correctly in debug console. But after player join the room and instantiate player object, the ItemState from server become PlayerState. Is there a limitation for owner to have a single state only? If yes, how to manage the scene object that generated by server?
First the server will create the room and load the game scene. after scene loaded, a Item instantiated for all clients. The state from Item (ItemState) show correctly in debug console. But after player join the room and instantiate player object, the ItemState from server become PlayerState. Is there a limitation for owner to have a single state only? If yes, how to manage the scene object that generated by server?
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Comments
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I'm not following the chain of events here, can you share a project with the issue?0
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@stanchion Where I can share my project to you privately?0
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Please message me a project with steps that show how to reproduce the issue.0
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