Problem With Instantiated Scene GameObject

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Hi, I have a problem when instantiating GameObject from server to all the clients.
First the server will create the room and load the game scene. after scene loaded, a Item instantiated for all clients. The state from Item (ItemState) show correctly in debug console. But after player join the room and instantiate player object, the ItemState from server become PlayerState. Is there a limitation for owner to have a single state only? If yes, how to manage the scene object that generated by server?

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