Bolt now support dedicated servers and host migration or what?
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DuvE
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in Photon Bolt
I've read the info about the comparison of PUN2 and BOLT from this page - https://doc.photonengine.com/en-us/pun/current/reference/pun-vs-bolt and it says that BOLT does not have Host Migration or Dedicated Servers, only headless servers. But in the BOLT Samples Asset (https://assetstore.unity.com/packages/tools/network/photon-bolt-sample-pack-85866), I've found that one of the samples creates Host Migration, so it's now supported? Also, on the main page of the BOLT documentation (https://doc.photonengine.com/en-us/bolt/current/getting-started/overview) said that BOLT can do Dedicated servers too, so they are now supported too?
And the third question about headless BOLT server, where I can get any info about it, maybe sore examples and tutorials?
And the third question about headless BOLT server, where I can get any info about it, maybe sore examples and tutorials?
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Comments
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Most people using Bolt don't host dedicated servers for their game, so as mentioned in the comparison page, the game ends when the player hosting leaves.
To use dedicated servers with Bolt, start with this guide: https://doc.photonengine.com/en-us/bolt/current/demos-and-tutorials/headless-server
Bolt doesn't have anything built in to make host migration easier like PUN, but it is still possible for you to make it yourself. It is just very complex depending on the game. The sample shows a simple example of how it can be done with Bolt.0 -
I'm also curious about Offline mode, how exactly does it work? If the player in a game decided to turn on offline mode, will it still count as CCU?0
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Starting Bolt as "single player" will not count towards CCU. There is no "offline multiplayer" mode.0
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I read about this "Offline Mode" at this page https://doc.photonengine.com/en-us/pun/current/reference/pun-vs-bolt
Can I switch to a single-player Bolt mid-game?0 -
Yes PUN has same thing https://doc.photonengine.com/en-us/pun/current/gameplay/offlinemode
You can shutdown Bolt and switch to SinglePlayer, and vice versa.0