Use Photon Pun on the external server as MasterClient?

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I was wondering if it is possible to use Unity Headless on my own server as if it were a MasterClient? Using the Photon Pun (not the self-hosted Photon). I can program a good one in Photon Pun, it's very simple and easy to move, but I can not use the self-hosted Photon in any way, so I thought it was possible to use the Unity Headless being the MasterClient and creating a ready room to players, thus becoming authoritative! What if there is still the question of opening doors to the server and other things for example if I hosted it on Azure or Amazon?

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  • JohnTube
    JohnTube ✭✭✭✭✭
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    Hi @Fulanotalgames,

    It's possible in theory but (from previous experiences) not recommended: it's not how or what PUN was designed for, you lose benefits of PUN (no host, master client switch), hard to maintain, resource-hungry...
    The good approach is having a custom server-side plugin for this.