Sending action through RaiseEvent ?

i have done a bomberman and everything i have to share through network i do it with raiseEvent. But it seems like this is not synchro, when i set a bomb, it takes half second to spawn in the other computer. My connection is good i play lot of online game (LOL, overwatch etc). So i would like to know if it should work with RaiseEvent. I can't use custom properties for this project because i need to make raw message

Thank you


  • The answer is yes, written in the doc by digging. Sorry for this shallow searches before post. I got worried, it's been months I'm working with photon to integrate it in the company tool.
  • JohnTube
    JohnTube ✭✭✭✭✭
    Hi @antigode,

    All PUN features like RPC and Network Instantiation use RaiseEvent under the hood.

    RaiseEvent works like this:

    The client sends an operation request to the relay server.
    The relay server sends an event to the target clients if any.