Run TestClient throws error messages

Hello,
I am trying to setup my Photon server on Google cloud platform. It's not listed along with AWS and Azure in your website as the supported providers. I am not sure if those are hard requirements to use those providers.
I have a Windows 2016 Server VM running. I have created network firewall rules on that machine so that the ports are unblocked. (https://doc.photonengine.com/en-us/realtime/current/connection-and-authentication/tcp-and-udp-port-numbers) I have also disabled the Windows firewall just so that I can run this test. After I start the LoadBalancing application and run the test client. I get error message below.

OnOperationReturn: JoinGame failed: ReturnCode: 32758 (Game does not exists). Disconnecting...

Can someone help me figure out what might be wrong?

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