Temporary Cloud Issue With MasterClient

Tobias admin
edited February 2012 in Announcements
We found out that a improvement to the Cloud backfired and caused an issue.
We're reverting this as I type. This is what we're fixing:

If PUN clients don't set a PhotonNetwork.playerName, this player won't be added to the player lists. A side effect is that the clients don't agree on who is the MasterClient.

We reverted the running servers now and the second half is going live again in a while.
Another workaround is to set any playerName.

Sorry for the inconvenience.
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