Syn 2 Player and not Control both at once

Options
I am using the free invector third person controller.
Can I use one computer to test 2 players connection?
I followed to tutorial on photon...and I am able to instantiate my player(s)
but I end up controlling both, or, in the one in the two launched instances. Like in unity editor, i can indirectly control the other player, while the one i started the game with in the editor stand still. Then in the external instance, I can control that.....My Scripts are the invector free thirdperson controller scripts...and the GameManager I got from the tutorial, I also made a playerManager...but the only code in it is for keeping track of the player instance...

Comments

  • Would love a solution to this
  • Unreality
    Options
    Had this problem too. The thing was that in each local games, all players had scripts/controller, depends on what you are using. to counter this, I unabled the control script, and when i spawn the players, I enable it, this wil do that only the player you spawned is under your control.

    sorry for my bad english. Hope I helped, I can try to explain better if you didn't understand