`target.photonView.Owner.NickName` is empty when running as build

This question is related to the "PUN Basics Tutorial: 9 - Player UI Prefab" tutorial.

Evering looks fine when running under Unity Editor environment, but when it's run as a separate build the Player's name is not displayed. I also tried to write it to the log:

Debug.Log("THE NAME IS: " + target.photonView.Owner.NickName);

and it is empty there. What could be wrong?

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