Multiplayer AI Synchronization

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Quick info about game: similar to diablo, 1-4 players, up to 25 enemy can be on screen on the same time, besides deal damage player can also inflict effects such as stun, slow or push enemy.

Queastion: to synchronize enemy movement for multiplayer, better is to sync target for NavMesh (1 photon view used be manager) or put photon view on all enemy and sync current position?

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  • Raika
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    Is there someone who has experience with this and can share some insights?