Saving and Loading Data

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Hello folks! First time posting here.

I'm trying to make an experience that involves recording some audio at certain positions of a scene that get stored somewhere online for another user to listen to. Kind of like dark souls messages but with audio. So I need to get the audio files, store them somewhere and then fetch them again when needed. I've heard that Photon isn't great with storing and loading, but I just wanted to double check with the community. Is Photon a good answer to this, or should I look elsewhere? If so where? Should I get another SDK or plugin, or rely on Unity's built in webrequests? Thank you!

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  • chvetsov
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    Hi, @wbeltran777

    Photon is for real-time data transfer. You may use that data to save some voice messages somewhere. to get this idea working you have to write your own plugin which will intercept your message and send them to some third-party server/service which will manage them

    best,
    ilya