Oculus Avatar lip sync

Oculus Avatar lip sync is not working while connect voice chat? I am using photon voice 2 plugin.

Comments

  • JohnTubeJohnTube mod
    edited June 20
    Hi @SaravanaPerumal,

    What is the Photon Voice 2 version you are using?
    What is the Unity version you are using?

    How did you test this?

    What is the expected behaviour and the current behaviour?

    What are the minimal repro steps?
    Could you record a video of what you have tried?

    Searching the forum I can see few hints:

    My colleague Vadim pointed out here (the comment has references to Photon Voice 1 but it's the same thing for Photon Voice 2 as well): whatever works without Photon Voice work with it because Oculus Avatar Lip Sync is based on Unity's AudioSource component which we use in Photon Voice to output sound of remote audio streams (attached to the same GameObject as Photon Voice's Speaker).

    This customer here says that he was adding the OVR Lip Sync component by mistake to the local player and not the remote ones.
  • Hi @JohnTube

    Photon voice 2 version 2.5

    Unity version 2018.2.16 f1

    I did this create empty gameobject and add photon voice view and speaker component and instantiated it using PhotonNetwork.Instantiate(...).

    My question is how to update voice amplitude to remote avatars?

  • Hi @JohnTube,

    The following method is correct or not

    Add Photon voice view and speaker component to Local avatar and remote avatar prefab or Remote avatar only please let me know,

    Thanks
  • Hi @SaravanaPerumal,

    Local or remote prefabs can be exactly the same prefab.
    Follow the steps we have here.

    You can also try the solution here.
  • Hi @JohnTube

    i did the all steps thst u had mentioned.

    My doubt is We can manually call to work lip sync perfectly or juct add speaker and voice component to the prefabs.

    Thanks,
  • Hi @JohnTube ,

    Voice Chat is working perfectly but lip sync is wont work
  • Hi @SaravanaPerumal,

    Other customers managed to make it work we did not test it ourselves.
    You can ask other customers on the forum directly or dig into the code yourself to see why it's not working.
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