Are Photon PUN callbacks and RPCSs in a thread?
Are Photon callbacks and RPCs asynchronous?
Examples:
- OnPlayerEnteredRoom
- OnPlayerLeftRoom
- OnMasterClientSwitched
- Any RPC call
For example, during my main game Monobehavior Update(), can something like an RPC come in, or can the MasterClient be switched? Or would they happen BEFORE/AFTER my Update() is complete?
Examples:
- OnPlayerEnteredRoom
- OnPlayerLeftRoom
- OnMasterClientSwitched
- Any RPC call
For example, during my main game Monobehavior Update(), can something like an RPC come in, or can the MasterClient be switched? Or would they happen BEFORE/AFTER my Update() is complete?
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