PUN 2: RaiseEvent causing large byte overhead in TrafficStatsOutgoing.TotalPacketBytes


I was doing some tuning on my app, and noticed that the total number bytes sent is significantly more than the actual data. I'm using RaiseEvent, and my understanding is that it has the least overhead. It looks like packet headers should be 11 bytes.

Is there a reason why sending 217 bytes (as byte arrays) would cause a total of 900 bytes to be sent? (see image).

Let me know if I'm missing something obvious. Thanks in advance!


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