PUN PhotonNetwork.Disconnect();

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Alewinn
edited February 2012 in DotNet
Hi,

I tryes to disconnect the client from the server (using a PUN client and a loadbalanced server).
Calling
PhotonNetwork.Disconnect();
results in being stuck in the ConnectionState.Disconnecting indefinetely...

versionPUN = "1.8"

Comments

  • No Problem !

    I slaped my face 3 time while i found this : in fact i stoped the Photon message queue between scene loading and forgot to restart it :'(

    This works perfectly.