Cross Server Rooms
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I had set my PUN server settings to fixed region 'usw', thinking that it'd help allow a social game I'm building the chance to group friends together. The idea is that when a user creates a new game, it'll generate and pick a 'roomID' that they can send to their friends to jump in and join.
My experience has been that if you land on a different server, we will instead see "ERROR: Game does not exist".
For a game without many players, or where you want to ensure "friends" can play with one another. What's the recommended approach?
My experience has been that if you land on a different server, we will instead see "ERROR: Game does not exist".
For a game without many players, or where you want to ensure "friends" can play with one another. What's the recommended approach?
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Comments
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Hi @ScottyOB,
Thank you for choosing Photon!
If both users/friends/clients are connected to the same region then they should see the same rooms.
Rooms are unique per region per virtual application (AppId/AppVersion).
So if you are using fixed region and same AppId and AppVersion and you get that error ("Game does not exist") then send us an email to developer@photonengine.com with the AppId, AppVersion, room name and server address of each client.0