PUN dont try resend packages again after short lag.

In my game, before PhotonNetwork.Connect(); i execute this.

PhotonNetwork.networkingPeer.DisconnectTimeout = 25000;
PhotonNetwork.networkingPeer.QuickResendAttempts = 3;
PhotonNetwork.networkingPeer.SentCountAllowance = 10;

But, if my phone lost signal for one seconds, after 25 sec i ALWAYS see it.

06-03 12:49:30.195: E/Unity(743): Cannot send to: 178.162.196.159. Network is unreachable

And i get DisconnectByClientTimeout.

Why? In PUN documentation i see what photon try resend all lost package automatically, and will continue the game. Why one second disconnect always guaranteed get DisconnectByClientTimeout after 25 second?