Back to the basic
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Hi
I'm experimenting with PUN for a multiplayer application, but i have a lot of strange behaviour, like moving the object of other and not mine also if I use IsMine, proble with instatiation that freeze the UI.
So I decided thet is time to review the basic.
First of all PUN and Realtime are the same regaring object instantiation, can I use the application ID of both without problems?
Because is not clear to me the difference between PUN and Realtime.
Sorry to bother with such stupid question, but as I said, back to the basics.
Thanks
Paolo
I'm experimenting with PUN for a multiplayer application, but i have a lot of strange behaviour, like moving the object of other and not mine also if I use IsMine, proble with instatiation that freeze the UI.
So I decided thet is time to review the basic.
First of all PUN and Realtime are the same regaring object instantiation, can I use the application ID of both without problems?
Because is not clear to me the difference between PUN and Realtime.
Sorry to bother with such stupid question, but as I said, back to the basics.
Thanks
Paolo
0
Comments
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Hi @flecheria,
Thank you for choosing Photon!
What's the difference between Photon Realtime and PUN?
PUN2 is literally built on top of Photon Realtime's Unity API.First of all PUN and Realtime are the same regaring object instantiation,Photon Realtime does not have network instantiation built-in.can I use the application ID of both without problems?Yes you can use the same AppId.0 -
Thanks. Now is clear.0