Photon Bolt Does Not Start Server or Client on Standalone Build

This issue arising from STANDALONE build, there is no error in the unity editor.

following guide on the official bolt documentation: https://forum.photonengine.com/discussion/6740/following-tutorial-cant-find-next-scene
calling BoltLauncher.StartServer(); or BoltLauncher.StartClient(); on the standalone build
Initialization Error
Tried to move "BoltStartDone()" function under NetworkCallbacks class, result is the same

note: NAT is open

output_log:

Initialization Error
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BoltNetworkInternal:Initialize(BoltNetworkModes, UdpEndPoint, BoltConfig, UdpPlatform, String)
BoltLauncher:Initialize(BoltNetworkModes, UdpEndPoint, BoltConfig, String)
BoltLauncher:StartServer(UdpEndPoint, BoltConfig, String)
BoltLauncher:StartServer(UdpEndPoint, String)
BoltLauncher:StartServer(Int32)
LobbyManager:Server() (at C:\Users\aaydogan\Documents\Unity Projects\PlayfabPhotonBolt\Assets\00_Scripts\LobbyManager.cs:11)
UnityEngine.Events.InvokableCall:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:66)
UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:108)
UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:613)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:510)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:490)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:254)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:377)

(Filename: C:/Users/aaydogan/Documents/Unity Projects/PlayfabPhotonBolt/Assets/00_Scripts/LobbyManager.cs Line: 11)

Skipping profile frame. Receiver can not keep up with the amount of data sent

(Filename: C:\buildslave\unity\build\Modules/Profiler/Public/Profiler.cpp Line: 927)

Skipping profile frame. Receiver can not keep up with the amount of data sent

(Filename: C:\buildslave\unity\build\Modules/Profiler/Public/Profiler.cpp Line: 927)

Configuration
Unity Version: 2018.4.1f1
Bolt Version: v1.2.8
Operating System: Windows 10 x64
Network Configuration: LAN

Comments