Large data transfer

Options
Hi !

I'm not quite there yet in my project, but I know that I'll eventually need to transfer relatively large amounts of data between players. By relatively large, I mean maybe something in the range of 300KB to 5 MB*.

- The transfer doesn't need to be very fast. I'm ok with players waiting a few seconds
- The transfers should be occasional (let's say 1 transfer per 10 mins of playtime per player)

Q1 - Implementation
I'm relatively new to online programming, so I was wondering if there was a preferable approach for this. Would using the bolt connection and send fragmented arrays of bytes work fine? Or would there be benefits to using something else like a separate TCP connection.

Q2 - Photon Cloud plan
If I were to use Photon Cloud to host my server, what would be the maximum bandwidth it can support. I know I can adjust my price plan to account for more Gigabytes of transfered data per month, but what about data per second ?
Is that something I adjust ?

Thanks for any insight :smile:

Fred


* I'll need to transfer game save files and user-created images (and maybe other types of assets too).

Comments