Scene loading when joining a created room
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I am looking at the Asteroids Demo and think I understand how everything fits together. There is only one thing I cannot puzzle out.
Players join a room. The player who created the room can click the Start game button (LobbyMainPanel.cs)
The button runs this code.
I tried debugging, but if you joined a room this code does not seem to run.
Players join a room. The player who created the room can click the Start game button (LobbyMainPanel.cs)
The button runs this code.
public void OnStartGameButtonClicked() { PhotonNetwork.CurrentRoom.IsOpen = false; PhotonNetwork.CurrentRoom.IsVisible = false; PhotonNetwork.LoadLevel("DemoAsteroids-GameScene"); }This is on the room creator's machine. How or what fires the load of the game scene for the other players ?
I tried debugging, but if you joined a room this code does not seem to run.
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Just as I asked, I found PhotonNetwork.AutomaticallySyncScene = true;
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