Send animation only to nearby players!

For real-time data performance issues, I thought about sending data such as character animations only if the other player who will see the animation is close! It's possible? And how could I do it? Any suggestion?

Comments

  • Well.... in theory you could sleep everything in a script except its state of alertness, so to say. Here's some pseudo ...

    float SleepDistance = 10f;
    void Update(){
    float DistanceToTarget = Vector3.Distance(transform, targetTransform);
    if(DistanceToTarget > SleepDistance) return;
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