I'm unable to disable MeshRenderers on RPC calls.

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I'm trying to disable renderers on death, everything except the mesh renderer gets disabled. Why doesn't it also get disabled?
void Start() { rb2d = GetComponent<Rigidbody>(); _collider = GetComponent<MeshCollider>(); _renderer = GetComponent<MeshRenderer>(); HPBar = GetComponent<HealthBar>(); } [PunRPC] void TakeDamage(Photon.Realtime.Player by, int dmg) { Health -= dmg; if (Health <= 0) { controllable = false; photonView.RPC("Death", RpcTarget.All); } } [PunRPC] void Death() { rb2d.velocity = Vector3.zero; rb2d.angularVelocity = Vector3.zero; _collider.enabled = false; _renderer.enabled = false; HPBar.Toggle(); }