sending gameobjects across 2 different unity builds
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Hi everyone,
I'm new to using photon.
I have 2 unity projects. 1 For my mobile device. The other for my Desktop.
I am able to make rooms and connect them with each other over my photon network.
What I want to achieve now is to share an game object (to be specific; a model with my monitor as a mesh) and I want to be able to see that object in my other Build.
Can I achieve this using RPC?
Is using PhotonNetwork.RaiseEvent better?
PS I am using 2 different builds because I use Windows.System.Forms and other platform specific references. And I think I can't build an IOS mobile APP with those inside one combined unity project.
Cheers, Zelos
TLDR; How to send a gameobject across 2 different unity builds.
I'm new to using photon.
I have 2 unity projects. 1 For my mobile device. The other for my Desktop.
I am able to make rooms and connect them with each other over my photon network.
What I want to achieve now is to share an game object (to be specific; a model with my monitor as a mesh) and I want to be able to see that object in my other Build.
Can I achieve this using RPC?
Is using PhotonNetwork.RaiseEvent better?
PS I am using 2 different builds because I use Windows.System.Forms and other platform specific references. And I think I can't build an IOS mobile APP with those inside one combined unity project.
Cheers, Zelos
TLDR; How to send a gameobject across 2 different unity builds.
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