onconnectedtomaster()

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so I am attempting to test my Photon setup and I have 2 different projects but the same networking code (simple just connect to room).
Why is it that when a room is already, (script is in scene TESTPUN), then when another client joins the room, it attempts to load the scene TESTPUN?
when i check the debug the loadlevel seems to be called?
Photon.Pun.PhotonNetwork:LoadLevel(String) (at Assets/Photon/PhotonUnityNetworking/Code/PhotonNetwork.cs:2893)


is this correct behavior?