Network objects disappear alone

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Hi all!
I'm having a problem with my Unity2D project.
I have a room with 2 players, everything working correctly, I create the objects of the players through a network object, but randomly, sometimes in one of the clients all the game objects that have been instantiated with the PhotonNetwork.Instantiate method.

This can be related to creating and destroying many objects with the PhotonNetwork method

Can someone help me with this?
Thank you so much

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