Rigidbodies synchronization for player movement

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Shashimee
Shashimee
edited April 2019 in Photon Bolt
Hello ! I quote from the WIP documentation that for a completely client predicted and server authoritative game using commands, we "Cannot use rigid bodies". The game I am working on is full server authoritative, the server instantiates the players etc. and indeed the client has a lot of "jitter" for his character and the movement using the rigidbody seems really weird. Is it a know limitation of this model or is there any sample of good rigidbody synchronization for player movement ? Thanks.

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