Instantiating player from player id in PUN 2
Hello,
In PUN1 I could do this if I wanted to get the player game object from integer playerID
PhotonPlayer photonPlayer = new PhotonPlayer(true, playerId, "name");
GameObject player = (GameObject)photonPlayer.TagObject;
return player;
But now with Photon.Realtime.Player that's not possible, any ideas?
In PUN1 I could do this if I wanted to get the player game object from integer playerID
PhotonPlayer photonPlayer = new PhotonPlayer(true, playerId, "name");
GameObject player = (GameObject)photonPlayer.TagObject;
return player;
But now with Photon.Realtime.Player that's not possible, any ideas?
0
Comments
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PUN is creating the Player objects based on who is in the room. You can find each (by ID) and set the tag but you can't create a new Player (or at least it doesn't make a lot of sense).
Check out the Room class to access players.0