[SOLVED] Player prefabs only spawning on MasterClient
Hi, I have been trying to spawn players at designated spots and activate the camera only if they are the owner of the prefab. But the player prefabs are only spawning on the MasterClient and I am not too sure why. The debug message within the if statements are returned so I am pretty sure it has nothing to do Actor Number being wrong. What went wrong?
using Photon.Pun;I am also getting this warning.
Received OnSerialization for view ID 1001. We have no such PhotonView! Ignored this if you're leaving a room. State: Joined