PhotonNetwork.GetRoomList() is deprecated in PUN2 v2.5?
I cannot find the function and how can I get the room list when joining lobby?Thank you.
See the Migration Notes:
There is a callback for that. As most games used the data for UI and cached it "again", we removed the cached list from PUN but still provide the updates.
I saw the comments about GetRoomList is not gone:
On MasterServer this joins the default lobby which list rooms currently in use.
/// The room list is sent and refreshed by the server. You can access this cached list by
/// Per room you should check if it's full or not before joining. Photon also lists rooms that are
/// full, unless you close and hide them (room.open = false and room.visible = false).
/// In best case, you make your clients join random games, as described here:
/// You can show your current players and room count without joining a lobby (but you must
/// be on the master server). Use: CountOfPlayers, CountOfPlayersOnMaster, CountOfPlayersInRooms and
/// You can use more than one lobby to keep the room lists shorter. See JoinLobby(TypedLobby lobby).
/// When creating new rooms, they will be "attached" to the currently used lobby or the default lobby.
/// You can use JoinRandomRoom without being in a lobby!
Thank you for pointing this out.
All references to the removed
will be cleaned up in the next update.