Getting past events when connecting to an already runnning server

Is it possible to get past events when a client connects to a running server?

I have an event that sets each Avatar's position after loading a level to a certain position, determined by objects in the scene. I currently use a workaround and pass the needed information via a Token in SceneLoadLocalDone, but there are instances where I have to fire that event without loading a new scene (I have a different scenario in the same scene) and any client that connects after this event happened only get the information from the scene change.


  • Bolt has events instead of RPC's, events are just one off. Use entities for anything you wants clients to see persistently.
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