ICallInfo Processing Methods "Countinue()"

According to the documentation:
Continue(): Used to resume the default Photon processing.

Is there any difference between this and "base.OnXXX(info)" ?


  • sorry btw, this question is about Photon Server Plugin. This method is from PluginBase
  • @javaboy you may check what is inside in server sdk code. Basically, you are right, usually, base.onXXX just calls info.Continue

  • Hi @javaboy,

    Thank you for choosing Photon!

    I wanted to mention that this info is available in the "Plugins Manual".
    All callbacks of the PluginBase implementation of IGamePlugin call {ICallInfo}.Continue().
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