Photon Animator View causes characters to move unexpectedly

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I'm having a hard time synchronizing the animations for my characters over the network. I'm having this issue where the animation works when there is only one character in the room (no networking needed), but when there are two or more characters, they start to move in a weird way. For example, the character would just float mid-air, or it would lie on its back and play the walk animation. Also, the animations are not the same in the two instances of the game.

Here is how I'm setting up my PhotonView and PhotonAnimatorView (PlayerManager is just a class I attach to the player): https://imgur.com/a/tzaZ802

Here is a snippet of my animation controller code: https://imgur.com/a/f8HiG8k

Any help would be greatly appreciated!!!!!!!!