Only first player see network game objects

When player connected to the room, he call PhotonNetwork.Instantiate to create his network avatar. When the second player connects, he does not see the avatar of the first player. But the first player sees the avatar of the second player.

Comments

  • romanmultan
    edited March 2019
    I use PUN V2 2.8.
    Code of network instantiate:
    PhotonNetwork.Instantiate("Network/Player", Vector3.one, Quaternion.identity, 0);