How to set up a self hosted server for Photon Unity Demos?

timesking
edited February 2012 in Photon Server
Hi, Photon Team

I had successful run VikingDemo, AngryBots, DemoWorking on Photon Cloud.
But How to set up a Photon Server to run these demos?
I can't find any information about this.

Comments

  • Make sure to meet the requirements of the server:
    http://doc.exitgames.com/v3/overview/requirements

    This should help:
    http://doc.exitgames.com/v3/quickstart/ ... iveminutes

    Instead of starting "Instance1", start "Instance LoadBalancing" and the server is compatible with the PUN clients.
  • Thanks, I connected to server successful, but try to create room, I got below errors:
    System.Net.Sockets.SocketException: Connection refused
      at System.Net.Sockets.Socket.Send (System.Byte[] buf, Int32 offset, Int32 size, SocketFlags flags) [0x00000] in <filename unknown>:0 
      at ExitGames.Client.Photon.NConnect.SendUdpPackage (System.Byte[] data, Int32 length) [0x00000] in <filename unknown>:0 
      at ExitGames.Client.Photon.EnetPeer.sendData (System.Byte[] data) [0x00000] in <filename unknown>:0
    
    
  • Your firewall seems to block you. Maybe it's the windows firewall or a hardware or another software firewall on the way to your server.
    This might help: http://doc.exitgames.com/v3/photonserve ... llsettings