OnPlayerNumberingChanged() is executed twice
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Hello,
I'm new to Photon and try to build my own Lobby based on the Lobby Tutorial on the website. That works quite good, but I have one problem I can't solve myself.
I looked into the Asteroids Demo code, so I registered my own method to the OnPlayerNumberingChanged() event. When I create a new room, this method is executed twice, maybe someone can help?
I'm new to Photon and try to build my own Lobby based on the Lobby Tutorial on the website. That works quite good, but I have one problem I can't solve myself.
I looked into the Asteroids Demo code, so I registered my own method to the OnPlayerNumberingChanged() event. When I create a new room, this method is executed twice, maybe someone can help?
public class Lobby : MonoBehaviourPunCallbacks { public override void OnEnable() { base.OnEnable(); PlayerNumbering.OnPlayerNumberingChanged += OnPlayerNumberingChanged; } public override void OnDisable() { base.OnDisable(); PlayerNumbering.OnPlayerNumberingChanged -= OnPlayerNumberingChanged; } void OnPlayerNumberingChanged() { Debug.Log("OnPlayerNumberingChanged() CALLED! Players="+ PhotonNetwork.PlayerList.Length); GameObject playerContainer = roomLobby.transform.Find("Player Container").gameObject; foreach (Photon.Realtime.Player p in PhotonNetwork.PlayerList) { GameObject roomLobbyPlayer = Instantiate(roomLobbyPlayerPrefab); roomLobbyPlayer.transform.Find("Player Slot Text").GetComponent<TextMeshProUGUI>().text = p.ActorNumber + ")"; roomLobbyPlayer.transform.Find("Player Name Text").GetComponent<TextMeshProUGUI>().text = p.NickName; roomLobbyPlayer.transform.SetParent(playerContainer.transform, false); } } }
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Uhm sorry for messing the code up, I used the Code tag on the format button.0