OnConnectedToMaster() not being called (Tutorial)
I went through the whole PUN Basics Tutorial with no issues, now I'm currently trying to get it all working in my main project.
Here's the relevant code:
Here's the relevant code:
public void JoinServer() { Debug.Log("Trying to join server"); isConnecting = true; // we check if we are connected or not, we join if we are , else we initiate the connection to the server. if (PhotonNetwork.IsConnected) { // #Critical we need at this point to attempt joining a Random Room. If it fails, we'll get notified in OnJoinRandomFailed() and we'll create one. Debug.Log("Join random room"); PhotonNetwork.JoinRandomRoom(); } else { // #Critical, we must first and foremost connect to Photon Online Server. Debug.Log("Connect using settings"); PhotonNetwork.GameVersion = gameVersion; PhotonNetwork.ConnectUsingSettings(); } } public override void OnConnectedToMaster() { Debug.Log("On Connected to master"); //The first we try to do is to join a potential existing room.If there is, good, else, we'll be called back with OnJoinRandomFailed() if (isConnecting) { Debug.Log("Join random room through master"); PhotonNetwork.JoinRandomRoom(); } }JoinServer is called from a button press event, and in the console I get "Trying to join server", "Join random room", then the list of pings, but no "On Connected to master". Are there any possible settings or something I need to change, or is there an extra step I've managed to miss somewhere along the way?
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Comments
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Bump because I still haven't figured out the issue, and I need to get it fixed soon.
I thought it might have something to do with the App ID, but changing it and even creating a new app in the dashboard changed nothing.0 -
Update: I managed to fix it by exporting the entire project as an asset package, then importing it into a fresh project. It must've been something about my project's settings that were preventing me from connecting. I was originally using Bolt, so maybe that did something.0
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Aconteceu comigo tbm, e eu não usei o BOLT....
Até agora não sei como resolver...
Ia fazer um projeto do zero tudo de novo, copiando e colando, foi assim que vc fez ?
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