Unity's PUN 2 connection to local server (LoadBalancing)

Options
Hey! I've been trying to connect my unity game to a local server I'm running on the same computer.
I'm running the loadbalancing configuration as an application, and when I try to run the test clients everything works properly.

I'm connecting via "PhotonNetwork.ConnectUsingSettings();", but I get the following error on the console:
OperationResponse 230: ReturnCode: 32767 (Authentication token is missing). Parameters: {} Server: MasterServer Address: (IP:port)

The log file at deploy\bin_Win64\log does not show any changes when connecting the unity client.

Answers

  • JohnTube
    JohnTube ✭✭✭✭✭
    Options
    Hi @vascoup,

    Thank you for choosing Photon!

    What is the Unity SDK and version you are using?
    Does this happen with the demos included with the SDK?
    Do you have custom authentication configured locally?
    How do you connect to Photon Server?
  • vascoup
    Options
    Hi @JohnTube,

    I fixed the problem, although I'm not sure what was the problem in the first place.
    But I'm guessing that it was something to do with the server ip and port configured in Unity.

    Thank you!