could not resolve host ns.exitgames.com

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Hello.

Stumbled upon such a problem with Photon. Everything works fine in the editor, but when I сompiled under the Universal Windows Platform, Photon connects to the server, but cannot enter the lobby.

Everything should work under Mixed Reality.

In the Developer mod, the error looks like this

As I tried to solve the problem:
1. Googled) Many)) I didn’t find anything adequate except this link. I tried to do as indicated there, it did not help ...
2. Changed the account on which everything is spinning on the Photon
3. Changed the WSA certificate
4. Compiled as Unity C # Project and without this tick
5. Compiled without the support of MR and with it.

Comments

  • JohnTube
    JohnTube ✭✭✭✭✭
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    Hi @Tponik,

    Thank you for choosing Photon!

    The error in the development console means the client did not connect to Photon at all.

    What is the PUN version you are using?
    What is the Unity version you are using?
    What is the scripting backend you are using? mono or IL2CPP?
    If you are using mono what is the .Net version you are using?

    Does this happen with our demo scenes?
    Does this happen on multiple devices?
    Does this happen on a different network?
  • Tponik
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    Hi @JohnTube

    i'm using unity 2018.2.13f version, PUN version 2 and scripting backend IL2CPP.

    Today I reinstalled the plugin and registered a new account on the site. Unfortunately it also did not solve my problem.

    Demo scene in editor working, and in compiled game: https://firebasestorage.googleapis.com/v0/b/road-68.appspot.com/o/Безымянный.png?alt=media&token=5dbb7346-8c32-4612-9561-a8c9eb87e4fd

    On multiple devices and on a different network did not try.
  • Tponik
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    In other PC i have this problem too.
  • Tobias
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    It seems you're building for Windows Store? You have to enable "Internet Client" in the capabilities.
  • Tponik
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    Good day.
    The whole problem was that I wasn't turned on InternetClient, InternetClientServer and PrivateNetworkClientServer in PlayerSettings>Publishing settings